Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FLazyObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor, sets to null | UObject/LazyObjectPtr.h | ||
FLazyObjectPtr
(
FObjectPtr Object |
Construct from object already in memory | UObject/LazyObjectPtr.h | |
FLazyObjectPtr
(
const UObject* Object |
UObject/LazyObjectPtr.h | ||
FLazyObjectPtr
(
TObjectPtr< T > Object |
UObject/LazyObjectPtr.h |
FLazyObjectPtr()
Description
Default constructor, sets to null
| Name | FLazyObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
FLazyObjectPtr()
FLazyObjectPtr(FObjectPtr)
Description
Construct from object already in memory
| Name | FLazyObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
FLazyObjectPtr
(
FObjectPtr Object
)
FLazyObjectPtr(const UObject *)
| Name | FLazyObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
FLazyObjectPtr
(
const UObject * Object
)
FLazyObjectPtr(TObjectPtr< T >)
| Name | FLazyObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
template<typename T>
FLazyObjectPtr
(
TObjectPtr < T > Object
)