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API > API/Runtime > API/Runtime/CoreUObject
| Name | FFieldPathProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPathProperty.h |
| Include Path | #include "UObject/FieldPathProperty.h" |
Syntax
class FFieldPathProperty : public TProperty< FFieldPath, FProperty >
Inheritance Hierarchy
- TInPropertyBaseClass → TProperty → FFieldPathProperty
- TPropertyTypeFundamentals → TProperty → FFieldPathProperty
- TProperty → FFieldPathProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFieldPathProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/FieldPathProperty.h | |
FFieldPathProperty
(
FFieldVariant InOwner, |
UObject/FieldPathProperty.h | ||
FFieldPathProperty
(
EInternal InInernal, |
UObject/FieldPathProperty.h | ||
FFieldPathProperty
(
UField* InField |
UObject/FieldPathProperty.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TProperty< FFieldPath, FProperty > | UObject/FieldPathProperty.h | |
| TCppType | TTypeFundamentals::TCppType | UObject/FieldPathProperty.h | |
| ThisClass | FFieldPathProperty | UObject/FieldPathProperty.h | |
| TTypeFundamentals | Super::TTypeFundamentals | UObject/FieldPathProperty.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyClass | FFieldClass * | UObject/FieldPathProperty.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ContainsObjectReference
(
TArray< const FStructProperty* >& EncounteredStructProps, |
Returns true if this property, or in the case of e.g. array or struct properties any sub- property, contains a UObject reference. | UObject/FieldPathProperty.h | |
virtual EConvertFromTypeResult ConvertFromType
(
const FPropertyTag& Tag, |
Allows a property to implement backwards compatibility handling for tagged properties | UObject/FieldPathProperty.h | |
virtual void EmitReferenceInfo
(
UE::GC::FSchemaBuilder& Schema, |
Emits tokens used by realtime garbage collection code to passed in ReferenceTokenStream. | UObject/FieldPathProperty.h | |
virtual void ExportText_Internal
(
FString& ValueStr, |
UObject/FieldPathProperty.h | ||
| UObject/FieldPathProperty.h | |||
virtual SIZE_T GetFieldSize() |
UObject/FieldPathProperty.h | ||
virtual uint32 GetValueTypeHashInternal
(
const void* Src |
UObject/FieldPathProperty.h | ||
virtual bool Identical
(
const void* A, |
Determines whether the property values are identical. | UObject/FieldPathProperty.h | |
virtual const TCHAR * ImportText_Internal
(
const TCHAR* Buffer, |
UObject/FieldPathProperty.h | ||
virtual void Serialize
(
FArchive& Ar |
Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties. | UObject/FieldPathProperty.h | |
virtual void SerializeItem
(
FStructuredArchive::FSlot Slot, |
UObject/FieldPathProperty.h | ||
virtual bool SupportsNetSharedSerialization() |
UObject/FieldPathProperty.h |
Overridden from TProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the text to use for exporting this property to header file. | UObject/FieldPathProperty.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FField * Construct
(
const FFieldVariant& InOwner, |
UObject/FieldPathProperty.h | ||
| UObject/FieldPathProperty.h | |||
static FFieldClass * StaticClass() |
UObject/FieldPathProperty.h | ||
static EClassCastFlags StaticClassCastFlags() |
UObject/FieldPathProperty.h | ||
static EClassCastFlags StaticClassCastFlagsPrivate() |
UObject/FieldPathProperty.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
UObject/FieldPathProperty.h | ||
void * operator new
(
const size_t InSize, |
UObject/FieldPathProperty.h | ||
void * operator new
(
const size_t InSize |
UObject/FieldPathProperty.h | ||
FFieldPathProperty & operator=
(
const FFieldPathProperty& |
UObject/FieldPathProperty.h | ||
| UObject/FieldPathProperty.h |