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Priority for scheduling an operation on a Derived Data Reference.
| Name | FDerivedDataIoPriority |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/DerivedData.h |
| Include Path | #include "Serialization/DerivedData.h" |
Syntax
struct FDerivedDataIoPriority
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | int32 | Priority. Lower values have lower priority and 0 is equivalent to Normal(). | Serialization/DerivedData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDerivedDataIoPriority InterpolateTo
(
const FDerivedDataIoPriority Target, |
Interpolates between this priority and a target priority. | Serialization/DerivedData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDerivedDataIoPriority Blocking() |
Serialization/DerivedData.h | ||
static FDerivedDataIoPriority High() |
Serialization/DerivedData.h | ||
static FDerivedDataIoPriority Highest() |
Serialization/DerivedData.h | ||
static FDerivedDataIoPriority Low() |
Serialization/DerivedData.h | ||
static FDerivedDataIoPriority Lowest() |
Serialization/DerivedData.h | ||
static FDerivedDataIoPriority Normal() |
Serialization/DerivedData.h |