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Custom archive class for writing directly to bulk data.
| Name | FBulkDataWriter |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataWriter.h |
| Include Path | #include "Serialization/BulkDataWriter.h" |
Syntax
class FBulkDataWriter : public FArchive
Inheritance Hierarchy
- FArchiveState → FArchive → FBulkDataWriter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBulkDataWriter
(
FByteBulkData& InBulkData, |
Serialization/BulkDataWriter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FBulkDataWriter() |
Serialization/BulkDataWriter.h |
Functions
Public
Overridden from FArchive
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Seek
(
int64 InPos |
Serialization/BulkDataWriter.h | ||
virtual void Serialize
(
void* Data, |
Serialization/BulkDataWriter.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AtEnd() |
Serialization/BulkDataWriter.h | ||
virtual FString GetArchiveName() |
Serialization/BulkDataWriter.h | ||
virtual int64 Tell() |
Serialization/BulkDataWriter.h | ||
virtual int64 TotalSize() |
Serialization/BulkDataWriter.h |