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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkDataBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBulkDataBuffer & operator=
(
const FBulkDataBuffer& Other |
Assignment operator which will create it's own memory buffer and then copy from the source object rather than share access to the same buffer. | Serialization/BulkDataBuffer.h | |
FBulkDataBuffer & operator=
(
FBulkDataBuffer&& Other |
Move assignment operator. | Serialization/BulkDataBuffer.h |
operator=(const FBulkDataBuffer &)
Description
Assignment operator which will create it's own memory buffer and then copy from the source object rather than share access to the same buffer.
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataBuffer.h |
| Include Path | #include "Serialization/BulkDataBuffer.h" |
FBulkDataBuffer & operator=
(
const FBulkDataBuffer & Other
)
Parameters
| Name | Remarks |
|---|---|
| Other | The source FBulkDataBuffer to assign from. |
operator=(FBulkDataBuffer &&)
Description
Move assignment operator.
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataBuffer.h |
| Include Path | #include "Serialization/BulkDataBuffer.h" |
FBulkDataBuffer & operator=
(
FBulkDataBuffer && Other
)
Parameters
| Name | Remarks |
|---|---|
| Other | FBulkDataBuffer to assign and move from. |