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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FBulkData
This struct represents an optional allocation.
| Name | FAllocatedPtr |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
| Include Path | #include "Serialization/BulkData.h" |
Syntax
struct FAllocatedPtr
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAllocatedPtr() |
Serialization/BulkData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAllocatedPtr() |
Serialization/BulkData.h |
Classes
| Name | Remarks |
|---|---|
| FAllocation |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Allocation | FAllocation | Serialization/BulkData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Free
(
FBulkData* Owner |
Serialization/BulkData.h | ||
void * GetAllocationForWrite
(
const FBulkData* Owner |
Serialization/BulkData.h | ||
const void * GetAllocationReadOnly
(
const FBulkData* Owner |
Serialization/BulkData.h | ||
bool IsLoaded() |
Serialization/BulkData.h | ||
void * ReallocateData
(
FBulkData* Owner, |
Serialization/BulkData.h | ||
void SetData
(
FBulkData* Owner, |
Serialization/BulkData.h | ||
void SetMemoryMappedData
(
FBulkData* Owner, |
Serialization/BulkData.h | ||
FOwnedBulkDataPtr * StealFileMapping
(
FBulkData* Owner |
Serialization/BulkData.h | ||
void Swap
(
FBulkData* Owner, |
Serialization/BulkData.h |