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API > API/Runtime > API/Runtime/CoreUObject
Version used for serializing asset registry caches, both runtime and editor
| |
|
| Name |
FAssetRegistryVersion |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path |
#include "AssetRegistry/AssetData.h" |
Syntax
struct FAssetRegistryVersion
Constructors
Enums
Public
Constants
| Name |
Type |
Remarks |
Include Path |
| GUID |
const FGuid |
The GUID for this custom version number |
AssetRegistry/AssetData.h |
Functions
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Read/write the custom version to the archive, should call at the very beginning |
AssetRegistry/AssetData.h |
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