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Version used for serializing asset registry caches, both runtime and editor
| Name | FAssetRegistryVersion |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
| Include Path | #include "AssetRegistry/AssetData.h" |
Syntax
struct FAssetRegistryVersion
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetRegistryVersion() |
AssetRegistry/AssetData.h |
Enums
Public
| Name | Remarks |
|---|---|
| Type |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GUID | const FGuid | The GUID for this custom version number | AssetRegistry/AssetData.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SerializeVersion
(
FArchive& Ar, |
Read/write the custom version to the archive, should call at the very beginning | AssetRegistry/AssetData.h |