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Unreal Engine C++ API Reference > Runtime > CoreUObject > Blueprint > FBlueprintSupport
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Blueprint/BlueprintSupport.h |
Include | #include "Blueprint/BlueprintSupport.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
static void ReparentHierarchies
&40;
const TMap< UClass &42;, UClass &42; > & OldClassToNewClass
&41;