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Unreal Engine C++ API Reference > Runtime > CoreUObject > Blueprint > FBlueprintSupport
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Blueprint/BlueprintSupport.h |
Include | #include "Blueprint/BlueprintSupport.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
static void DuplicateAllFields
&40;
class UStruct &42; StructToDuplicate,
class FDuplicateDataWriter & Writer
&41;
Remarks
Defined in BlueprintSupport.cpp Duplicates all fields of a struct in depth-first order. It makes sure that everything contained in a class is duplicated before the struct itself, as well as all function parameters before the function itself.
Defined in BlueprintSupport.cpp Duplicates all fields of a class in depth-first order. It makes sure that everything contained in a class is duplicated before the class itself, as well as all function parameters before the function itself.
Parameters
Name | Description |
---|---|
StructToDuplicate | Instance of the struct that is about to be duplicated |
Writer | duplicate writer instance to write the duplicated data to |
StructToDuplicate | Instance of the struct that is about to be duplicated |
Writer | duplicate writer instance to write the duplicated data to |