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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FStoreBuilder
Inheritance Hierarchy
- BaseKeyFuncs
- FStoreBuilder::FCaseSensitiveFuncs
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
Include | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
Syntax
template<typename ValueType>
struct FCaseSensitiveFuncs : public BaseKeyFuncs< ValueType, FString, false >
Functions
Type | Name | Description | |
---|---|---|---|
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uint32 | GetKeyHash
(
const FString& Key |
|
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uint32 | GetKeyHash
(
FNameEntryId Key |
|
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uint32 | GetKeyHash
(
FName Key |
|
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uint32 | GetKeyHash
(
const FNumberlessExportPath& Key |
|
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uint32 | GetKeyHash
(
const FAssetRegistryExportPath& Key |
|
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uint32 | GetKeyHash
(
const FMarshalledText& Key |
|
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const KeyType & | ||
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bool | ||
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bool | Matches
(
FNameEntryId A, |
|
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bool | ||
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bool | Matches
(
const FNumberlessExportPath& A, |
|
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bool | Matches
(
const FAssetRegistryExportPath& A, |
|
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bool | Matches
(
const FMarshalledText& A, |