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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FStoreBuilder > FCaseSensitiveFuncs > GetKeyHash
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
Include | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
static uint32 GetKeyHash
&40;
const FString & Key
&41;