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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMap.h |
Include | #include "AssetRegistry/AssetDataTagMap.h" |
Syntax
class FAssetTagValueRef
Remarks
Reference to a tagged value in a FAssetDataTagMapSharedView
Helps avoid needless FString conversions when using fixed / cooked tag values that are stored as FName, FText or FAssetRegistryExportPath.
Variables
Type | Name | Description | |
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uint64 | Bits | |
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FFixedTagValue | Fixed | |
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FStringPointer | Loose |
Constructors
Type | Name | Description | |
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FAssetTagValueRef
(
const FAssetTagValueRef& |
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FAssetTagValueRef
(
const FString* Str |
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FAssetTagValueRef
(
uint32 StoreIndex, |
Functions
Type | Name | Description | |
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FAssetRegistryExportPath | AsExportPath () |
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FName | AsName () |
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FString | AsString () |
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FText | AsText () |
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bool | Equals
(
FStringView Str |
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FString | Coerce the type to a Complex String capable of representing the type | |
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FString | GetValue () |
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bool | IsSet () |
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bool | TryGetAsText
(
FText& Out |
Operators
Type | Name | Description | |
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FAssetTagValueRef & | operator=
(
const FAssetTagValueRef& |
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FAssetTagValueRef & | operator=
(
FAssetTagValueRef&& |