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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetTagValueRef
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMap.h |
Include | #include "AssetRegistry/AssetDataTagMap.h" |
Syntax
class FStringPointer
Constructors
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FStringPointer
(
const FString* InPtr |
Operators
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FStringPointer & | ||
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const FString * | operator-> () |