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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMap.h |
Include | #include "AssetRegistry/AssetDataTagMap.h" |
Syntax
class FAssetDataTagMapSharedView
Remarks
Reference-counted handle to a loose FAssetDataTagMap or a fixed / immutable cooked tag map
Variables
Type | Name | Description | |
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uint64 | Bits | |
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FixedTagPrivate::FMapHandle | Fixed | |
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FAssetDataTagMap * | Loose |
Constructors
Type | Name | Description | |
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FAssetDataTagMapSharedView
(
const FAssetDataTagMapSharedView& O |
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FAssetDataTagMapSharedView
(
FAssetDataTagMap&& InLoose |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TConstIterator | begin () |
Range for iterator access - DO NOT USE DIRECTLY |
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bool | Determine whether a key is present in the map | |
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bool | ContainsKeyValue
(
FName Tag, |
Return true if this map contains a specific key value pair. |
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FAssetDataTagMap | CopyMap () |
Copy map contents to a loose FAssetDataTagMap |
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TConstIteratorWithEnd | ||
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TConstIterator | end () |
Range for iterator access - DO NOT USE DIRECTLY |
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FAssetTagValueRef | Find a value by key and return an option indicating if it was found, and if so, what the value is. | |
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void | ForEach
(
Func Fn |
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int32 | Num () |
Retrieve size of map |
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void | Shrink () |
Shrinks the contained map |
Operators
Type | Name | Description | |
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FAssetDataTagMapSharedView & | operator=
(
const FAssetDataTagMapSharedView& |
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FAssetDataTagMapSharedView & |
Classes
Type | Name | Description | |
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FMemoryCounter | Helps count deduplicated memory usage | |
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TConstIterator | ||
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TConstIteratorWithEnd |
Typedefs
Name | Description |
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FFindTagResult |