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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry
Inheritance Hierarchy
- TSortedMap
- FAssetDataTagMap
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMap.h |
Include | #include "AssetRegistry/AssetDataTagMap.h" |
Syntax
class FAssetDataTagMap : public TSortedMap< FName, FString, FDefaultAllocator, FNameFastLess >
Remarks
"Loose" FName -> FString that is optionally ref-counted and owned by a FAssetDataTagMapSharedView
Constructors
Type | Name | Description | |
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FAssetDataTagMap
(
const FAssetDataTagMap& O |
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FAssetDataTagMap
(
FAssetDataTagMap&& O |
Operators
Type | Name | Description | |
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FAssetDataTagMap & | operator=
(
const FAssetDataTagMap& O |
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FAssetDataTagMap & | operator=
(
FAssetDataTagMap&& O |