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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/AssetRegistry > API/Runtime/CoreUObject/AssetRegistry/FAssetData > API/Runtime/CoreUObject/AssetRegistry/FAssetData/__ctor
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include | #include "AssetRegistry/AssetData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp |
FAssetData
&40;
const UObject &42; InAsset,
FAssetData::ECreationFlags InCreationFlags
&41;
Remarks
Constructor taking a UObject. By default trying to create one for a blueprint class will create one for the UBlueprint instead, but this can be overridden