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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/AssetRegistry > API/Runtime/CoreUObject/AssetRegistry/FAssetData > API/Runtime/CoreUObject/AssetRegistry/FAssetData/IsUAsset
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include | #include "AssetRegistry/AssetData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp |
static bool IsUAsset
&40;
UObject &42; Object
&41;
Remarks
Returns true if the given UObject is the main asset in a package, true for maps and assets but false for secondary objects like class redirectors Every UAsset is also a TopLevelAsset.