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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetData
Type | Name | Description | |
---|---|---|---|
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ValueType | GetTagValueRef
(
const FName Tag |
Try and get the value associated with the given tag as a type converted value, or an empty value if it doesn't exist |
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FString | GetTagValueRef
(
FName Tag |
|
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FText | GetTagValueRef
(
FName Tag |
|
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FName | GetTagValueRef
(
FName Tag |
|
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FAssetRegistryExportPath | GetTagValueRef
(
FName Tag |