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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetData > GetTagValueRef
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include | #include "AssetRegistry/AssetData.h" |
template<typename ValueType>
ValueType GetTagValueRef
&40;
const FName Tag
&41; const
Remarks
Try and get the value associated with the given tag as a type converted value, or an empty value if it doesn't exist