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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetData > GetTagValue
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include | #include "AssetRegistry/AssetData.h" |
template<>
bool GetTagValue
&40;
FName Tag,
FText & OutValue
&41; const