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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetData > GetFullName
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include | #include "AssetRegistry/AssetData.h" |
void GetFullName
&40;
FString & OutFullName
&41; const
Remarks
Populates OutFullName with the full name for the asset in the form: Class FullPath