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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetBundleEntry
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Declare constructors inline so this can be a header only class | ||
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FAssetBundleEntry
(
const FAssetBundleEntry& |
Explicitly declared constructors/operators because we explicitly declared the destructor to hide deprecation warnings. | |
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FAssetBundleEntry
(
FName InBundleName |