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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetBundleData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
Include | #include "AssetRegistry/AssetBundleData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
bool ImportTextItem
&40;
const TCHAR &42;& Buffer,
int32 PortFlags,
UObject &42; Parent,
FOutputDevice &42; ErrorText
&41;