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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetBundleData
Type | Name | Description | |
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void | AddBundleAssets
(
FName BundleName, |
The contents of an asset bundle now use FTopLevelAssetPath instead of FSoftObjectPath. |
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void | AddBundleAssets
(
FName BundleName, |
Adds multiple assets at once |