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Unreal Engine C++ API Reference > Runtime > CoreUObject > AssetRegistry > FAssetBundleData > AddBundleAsset
Deprecated * The contents of an asset bundle now use FTopLevelAssetPath instead of FSoftObjectPath.
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
Include | #include "AssetRegistry/AssetBundleData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void AddBundleAsset
&40;
FName BundleName,
const FSoftObjectPath & AssetPath
&41;
Remarks
Adds or updates an entry with the given BundleName -> Path. Scope is empty and will be filled in later