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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
MINIMAL_BOOL __stdcall Windows::WriteFile
(
HANDLE hFile, |
Microsoft/MinimalWindowsApi.h | ||
BOOL __stdcall Windows::WriteFile
(
HANDLE hFile, |
Microsoft/MinimalWindowsApi.h |
Windows::WriteFile(HANDLE, LPCVOID, DWORD, LPDWORD, LPOVERLAPPED)
| Name | Windows::WriteFile |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
MINIMAL_BOOL __stdcall Windows::WriteFile
(
HANDLE hFile,
LPCVOID lpBuffer,
DWORD nNumberOfBytesToWrite,
LPDWORD lpNumberOfBytesWritten,
LPOVERLAPPED lpOverlapped
)
}
Windows::WriteFile(HANDLE, LPCVOID, DWORD, LPDWORD, OVERLAPPED *)
| Name | Windows::WriteFile |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
BOOL __stdcall Windows::WriteFile
(
HANDLE hFile,
LPCVOID lpBuffer,
DWORD nNumberOfBytesToWrite,
LPDWORD lpNumberOfBytesWritten,
OVERLAPPED * lpOverlapped
)
}