Navigation
API > API/Runtime > API/Runtime/Core
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
MINIMAL_BOOL __stdcall Windows::ReadFile
(
HANDLE hFile, |
Microsoft/MinimalWindowsApi.h | ||
BOOL __stdcall Windows::ReadFile
(
HANDLE hFile, |
Microsoft/MinimalWindowsApi.h |
Windows::ReadFile(HANDLE, LPVOID, DWORD, LPDWORD, LPOVERLAPPED)
| Name | Windows::ReadFile |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
MINIMAL_BOOL __stdcall Windows::ReadFile
(
HANDLE hFile,
LPVOID lpBuffer,
DWORD nNumberOfBytesToRead,
LPDWORD lpNumberOfBytesRead,
LPOVERLAPPED lpOverlapped
)
}
Windows::ReadFile(HANDLE, LPVOID, DWORD, LPDWORD, OVERLAPPED *)
| Name | Windows::ReadFile |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
BOOL __stdcall Windows::ReadFile
(
HANDLE hFile,
LPVOID lpBuffer,
DWORD nNumberOfBytesToRead,
LPDWORD lpNumberOfBytesRead,
OVERLAPPED * lpOverlapped
)
}