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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
MINIMAL_void __stdcall Windows::LeaveCriticalSection
(
LPCRITICAL_SECTION lpCriticalSection |
Microsoft/MinimalWindowsApi.h | ||
void __stdcall Windows::LeaveCriticalSection
(
CRITICAL_SECTION* lpCriticalSection |
Microsoft/MinimalWindowsApi.h |
Windows::LeaveCriticalSection(LPCRITICAL_SECTION)
| Name | Windows::LeaveCriticalSection |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
MINIMAL_void __stdcall Windows::LeaveCriticalSection
(
LPCRITICAL_SECTION lpCriticalSection
)
}
Windows::LeaveCriticalSection(CRITICAL_SECTION *)
| Name | Windows::LeaveCriticalSection |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
void __stdcall Windows::LeaveCriticalSection
(
CRITICAL_SECTION * lpCriticalSection
)
}