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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
MINIMAL_BOOL __stdcall Windows::InitializeCriticalSectionAndSpinCount
(
LPCRITICAL_SECTION lpCriticalSection, |
Microsoft/MinimalWindowsApi.h | ||
BOOL __stdcall Windows::InitializeCriticalSectionAndSpinCount
(
CRITICAL_SECTION* lpCriticalSection, |
Microsoft/MinimalWindowsApi.h |
Windows::InitializeCriticalSectionAndSpinCount(LPCRITICAL_SECTION, DWORD)
| Name | Windows::InitializeCriticalSectionAndSpinCount |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
MINIMAL_BOOL __stdcall Windows::InitializeCriticalSectionAndSpinCount
(
LPCRITICAL_SECTION lpCriticalSection,
DWORD dwSpinCount
)
}
Windows::InitializeCriticalSectionAndSpinCount(CRITICAL_SECTION *, DWORD)
| Name | Windows::InitializeCriticalSectionAndSpinCount |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
BOOL __stdcall Windows::InitializeCriticalSectionAndSpinCount
(
CRITICAL_SECTION * lpCriticalSection,
DWORD dwSpinCount
)
}