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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
MINIMAL_BOOL __stdcall Windows::GetOverlappedResult
(
HANDLE hFile, |
Microsoft/MinimalWindowsApi.h | ||
BOOL __stdcall Windows::GetOverlappedResult
(
HANDLE hFile, |
Microsoft/MinimalWindowsApi.h |
Windows::GetOverlappedResult(HANDLE, LPOVERLAPPED, LPDWORD, BOOL)
| Name | Windows::GetOverlappedResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
MINIMAL_BOOL __stdcall Windows::GetOverlappedResult
(
HANDLE hFile,
LPOVERLAPPED lpOverlapped,
LPDWORD lpNumberOfBytesTransferred,
BOOL bWait
)
}
Windows::GetOverlappedResult(HANDLE, OVERLAPPED *, LPDWORD, BOOL)
| Name | Windows::GetOverlappedResult |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MinimalWindowsApi.h |
| Include Path | #include "Microsoft/MinimalWindowsApi.h" |
namespace Windows
{
BOOL __stdcall Windows::GetOverlappedResult
(
HANDLE hFile,
OVERLAPPED * lpOverlapped,
LPDWORD lpNumberOfBytesTransferred,
BOOL bWait
)
}