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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorTransformVector
(
const VectorRegister4Float& VecP, |
Calculate Homogeneous transform. | Math/UnrealMathFPU.h | |
VectorRegister4Float VectorTransformVector
(
const VectorRegister4Float& VecP, |
Math/UnrealMathFPU.h | ||
VectorRegister4Double VectorTransformVector
(
const VectorRegister4Double& VecP, |
Math/UnrealMathFPU.h | ||
VectorRegister4Double VectorTransformVector
(
const VectorRegister4Double& VecP, |
Math/UnrealMathFPU.h |
VectorTransformVector(const VectorRegister4Float &, const FMatrix44f *)
Description
Calculate Homogeneous transform.
| Name | VectorTransformVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorTransformVector
(
const VectorRegister4Float & VecP,
const FMatrix44f * MatrixM
)
VectorRegister = VecP*MatrixM
Parameters
| Name | Remarks |
|---|---|
| VecP | VectorRegister |
| MatrixM | FMatrix44d pointer to the Matrix to apply transform |
VectorTransformVector(const VectorRegister4Float &, const FMatrix44d *)
| Name | VectorTransformVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorTransformVector
(
const VectorRegister4Float & VecP,
const FMatrix44d * MatrixM
)
VectorTransformVector(const VectorRegister4Double &, const FMatrix44d *)
| Name | VectorTransformVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorTransformVector
(
const VectorRegister4Double & VecP,
const FMatrix44d * MatrixM
)
VectorTransformVector(const VectorRegister4Double &, const FMatrix44f *)
| Name | VectorTransformVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorTransformVector
(
const VectorRegister4Double & VecP,
const FMatrix44f * MatrixM
)