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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void VectorStoreAlignedStreamed
(
const VectorRegister4Float& Vec, |
Performs non-temporal store of a vector to aligned memory without polluting the caches | Math/UnrealMathFPU.h | |
void VectorStoreAlignedStreamed
(
const VectorRegister4Double& Vec, |
Math/UnrealMathFPU.h |
VectorStoreAlignedStreamed(const VectorRegister4Float &, float *)
Description
Performs non-temporal store of a vector to aligned memory without polluting the caches
| Name | VectorStoreAlignedStreamed |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
void VectorStoreAlignedStreamed
(
const VectorRegister4Float & Vec,
float * Dst
)
Parameters
| Name | Remarks |
|---|---|
| Vec | Vector to store |
| Ptr | Aligned memory pointer |
VectorStoreAlignedStreamed(const VectorRegister4Double &, double *)
| Name | VectorStoreAlignedStreamed |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
void VectorStoreAlignedStreamed
(
const VectorRegister4Double & Vec,
double * Dst
)