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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void VectorSinCos
(
VectorRegister4Float*__restrict VSinAngles, |
Computes the sine and cosine of each component of a Vector. | Math/UnrealMathFPU.h | |
void VectorSinCos
(
VectorRegister4Double*__restrict VSinAngles, |
Math/UnrealMathFPU.h |
VectorSinCos(VectorRegister4Float __restrict, VectorRegister4Float __restrict, const VectorRegister4Float *__restrict)
Description
Computes the sine and cosine of each component of a Vector.
| Name | VectorSinCos |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
void VectorSinCos
(
VectorRegister4Float *__restrict VSinAngles,
VectorRegister4Float *__restrict VCosAngles,
const VectorRegister4Float *__restrict VAngles
)
Parameters
| Name | Remarks |
|---|---|
| VSinAngles | VectorRegister Pointer to where the Sin result should be stored |
| VCosAngles | VectorRegister Pointer to where the Cos result should be stored |
| VAngles | VectorRegister Pointer to the input angles |
VectorSinCos(VectorRegister4Double __restrict, VectorRegister4Double __restrict, const VectorRegister4Double *__restrict)
| Name | VectorSinCos |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
void VectorSinCos
(
VectorRegister4Double *__restrict VSinAngles,
VectorRegister4Double *__restrict VCosAngles,
const VectorRegister4Double *__restrict VAngles
)