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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorSelect
(
const VectorRegister4Float& Mask, |
Does a bitwise vector selection based on a mask (e.g., created from VectorCompareXX) | Math/UnrealMathFPU.h | |
VectorRegister4Double VectorSelect
(
const VectorRegister4Double& Mask, |
Math/UnrealMathFPU.h |
VectorSelect(const VectorRegister4Float &, const VectorRegister4Float &, const VectorRegister4Float &)
Description
Does a bitwise vector selection based on a mask (e.g., created from VectorCompareXX)
| Name | VectorSelect |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorSelect
(
const VectorRegister4Float & Mask,
const VectorRegister4Float & Vec1,
const VectorRegister4Float & Vec2
)
VectorRegister( for each bit i: Mask[i] ? Vec1[i] : Vec2[i] )
Parameters
| Name | Remarks |
|---|---|
| Mask | Mask (when 1: use the corresponding bit from Vec1 otherwise from Vec2) |
| Vec1 | 1st vector |
| Vec2 | 2nd vector |
VectorSelect(const VectorRegister4Double &, const VectorRegister4Double &, const VectorRegister4Double &)
| Name | VectorSelect |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorSelect
(
const VectorRegister4Double & Mask,
const VectorRegister4Double & Vec1,
const VectorRegister4Double & Vec2
)