Navigation
API > API/Runtime > API/Runtime/Core
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorMin
(
const VectorRegister4Float& Vec1, |
Returns the minimum values of two vectors (component-wise). | Math/UnrealMathFPU.h | |
VectorRegister4Double VectorMin
(
const VectorRegister4Double& Vec1, |
Math/UnrealMathFPU.h |
VectorMin(const VectorRegister4Float &, const VectorRegister4Float &)
Description
Returns the minimum values of two vectors (component-wise).
| Name | VectorMin |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorMin
(
const VectorRegister4Float & Vec1,
const VectorRegister4Float & Vec2
)
VectorRegister( min(Vec1.x,Vec2.x), min(Vec1.y,Vec2.y), min(Vec1.z,Vec2.z), min(Vec1.w,Vec2.w) )
Parameters
| Name | Remarks |
|---|---|
| Vec1 | 1st vector |
| Vec2 | 2nd vector |
VectorMin(const VectorRegister4Double &, const VectorRegister4Double &)
| Name | VectorMin |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorMin
(
const VectorRegister4Double & Vec1,
const VectorRegister4Double & Vec2
)