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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorMergeVecXYZ_VecW
(
const VectorRegister4Float& VecXYZ, |
Merges the XYZ components of one vector with the W component of another vector and returns the result. | Math/UnrealMathFPU.h | |
VectorRegister4Double VectorMergeVecXYZ_VecW
(
const VectorRegister4Double& VecXYZ, |
Math/UnrealMathFPU.h |
VectorMergeVecXYZ_VecW(const VectorRegister4Float &, const VectorRegister4Float &)
Description
Merges the XYZ components of one vector with the W component of another vector and returns the result.
| Name | VectorMergeVecXYZ_VecW |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorMergeVecXYZ_VecW
(
const VectorRegister4Float & VecXYZ,
const VectorRegister4Float & VecW
)
VectorRegister(VecXYZ.x, VecXYZ.y, VecXYZ.z, VecW.w)
Parameters
| Name | Remarks |
|---|---|
| VecXYZ | Source vector for XYZ_ |
| VecW | Source register for ___W (note: the fourth component is used, not the first) |
VectorMergeVecXYZ_VecW(const VectorRegister4Double &, const VectorRegister4Double &)
| Name | VectorMergeVecXYZ_VecW |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorMergeVecXYZ_VecW
(
const VectorRegister4Double & VecXYZ,
const VectorRegister4Double & VecW
)