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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 VectorMaskBits
(
const VectorRegister4Float& Vec1 |
Returns an integer bit-mask (0x00 - 0x0f) based on the sign-bit for each component in a vector. | Math/UnrealMathFPU.h | |
int32 VectorMaskBits
(
const VectorRegister4Double& Vec1 |
Math/UnrealMathFPU.h |
VectorMaskBits(const VectorRegister4Float &)
Description
Returns an integer bit-mask (0x00 - 0x0f) based on the sign-bit for each component in a vector.
| Name | VectorMaskBits |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
int32 VectorMaskBits
(
const VectorRegister4Float & Vec1
)
Bit 0 = sign(VecMask.x), Bit 1 = sign(VecMask.y), Bit 2 = sign(VecMask.z), Bit 3 = sign(VecMask.w)
Parameters
| Name | Remarks |
|---|---|
| VecMask | Vector |
VectorMaskBits(const VectorRegister4Double &)
| Name | VectorMaskBits |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
int32 VectorMaskBits
(
const VectorRegister4Double & Vec1
)