Navigation
API > API/Runtime > API/Runtime/Core
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorLoad
(
const float* Ptr |
Loads 4 FLOATs from unaligned memory. | Math/UnrealMathFPU.h | |
VectorRegister4Double VectorLoad
(
const double* Ptr |
Math/UnrealMathFPU.h | ||
TVectorRegisterType< T > VectorLoad
(
const UE::Math::TQuat< T >* Ptr |
VectorLoad. | ||
TVectorRegisterType< T > VectorLoad
(
const UE::Math::TVector4< T >* Ptr |
|||
VectorRegister4Float VectorLoad
(
const VectorRegister4Float* Ptr |
|||
VectorRegister4Double VectorLoad
(
const VectorRegister4Double* Ptr |
VectorLoad(const float *)
Description
Loads 4 FLOATs from unaligned memory.
| Name | VectorLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorLoad
(
const float * Ptr
)
VectorRegister(Ptr[0], Ptr[1], Ptr[2], Ptr[3])
Parameters
| Name | Remarks |
|---|---|
| Ptr | Unaligned memory pointer to the 4 FLOATs |
VectorLoad(const double *)
| Name | VectorLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorLoad
(
const double * Ptr
)
VectorLoad(const UE::Math::TQuat< T > *)
Description
Overloads for code passing &MyVector, &MyQuat, etc.
| Name | VectorLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
template<typename T>
TVectorRegisterType< T > VectorLoad
(
const UE::Math::TQuat < T > * Ptr
)
VectorLoad(const UE::Math::TVector4< T > *)
| Name | VectorLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
template<typename T>
TVectorRegisterType< T > VectorLoad
(
const UE::Math::TVector4 < T > * Ptr
)
VectorLoad(const VectorRegister4Float *)
| Name | VectorLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
VectorRegister4Float VectorLoad
(
const VectorRegister4Float * Ptr
)
VectorLoad(const VectorRegister4Double *)
| Name | VectorLoad |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
VectorRegister4Double VectorLoad
(
const VectorRegister4Double * Ptr
)