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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float VectorGetComponentImpl
(
const VectorRegister4Float& Vec |
Returns an component from a vector. | Math/UnrealMathFPU.h | |
double VectorGetComponentImpl
(
const VectorRegister4Double& Vec |
Math/UnrealMathFPU.h |
VectorGetComponentImpl(const VectorRegister4Float &)
Description
Returns an component from a vector.
| Name | VectorGetComponentImpl |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
template<uint32 ComponentIndex>
float VectorGetComponentImpl
(
const VectorRegister4Float & Vec
)
The component as a float
Parameters
| Name | Remarks |
|---|---|
| Vec | Vector register |
| ComponentIndex | Which component to get, X=0, Y=1, Z=2, W=3 |
VectorGetComponentImpl(const VectorRegister4Double &)
| Name | VectorGetComponentImpl |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
template<uint32 ComponentIndex>
double VectorGetComponentImpl
(
const VectorRegister4Double & Vec
)