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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float VectorGetComponentDynamic
(
const VectorRegister4Float& Vec, |
Math/UnrealMathFPU.h | ||
double VectorGetComponentDynamic
(
const VectorRegister4Double& Vec, |
Math/UnrealMathFPU.h |
VectorGetComponentDynamic(const VectorRegister4Float &, uint32)
| Name | VectorGetComponentDynamic |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
float VectorGetComponentDynamic
(
const VectorRegister4Float & Vec,
uint32 ComponentIndex
)
VectorGetComponentDynamic(const VectorRegister4Double &, uint32)
| Name | VectorGetComponentDynamic |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
double VectorGetComponentDynamic
(
const VectorRegister4Double & Vec,
uint32 ComponentIndex
)