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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Int VectorFloatToInt
(
const VectorRegister4Float& A |
Math/UnrealMathFPU.h | ||
VectorRegister4Int VectorFloatToInt
(
const VectorRegister4Double& A |
TODO: LWC: potential loss of data. | Math/UnrealMathFPU.h |
VectorFloatToInt(const VectorRegister4Float &)
| Name | VectorFloatToInt |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Int VectorFloatToInt
(
const VectorRegister4Float & A
)
VectorFloatToInt(const VectorRegister4Double &)
Description
TODO: LWC: potential loss of data.
| Name | VectorFloatToInt |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Int VectorFloatToInt
(
const VectorRegister4Double & A
)