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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorDot3
(
const VectorRegister4Float& Vec1, |
Calculates the dot3 product of two vectors and returns a vector with the result in all 4 components. | Math/UnrealMathFPU.h | |
VectorRegister4Double VectorDot3
(
const VectorRegister4Double& Vec1, |
Math/UnrealMathFPU.h |
VectorDot3(const VectorRegister4Float &, const VectorRegister4Float &)
Description
Calculates the dot3 product of two vectors and returns a vector with the result in all 4 components.
| Name | VectorDot3 |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorDot3
(
const VectorRegister4Float & Vec1,
const VectorRegister4Float & Vec2
)
d = dot3(Vec1.xyz, Vec2.xyz), VectorRegister( d, d, d, d )
Parameters
| Name | Remarks |
|---|---|
| Vec1 | 1st vector |
| Vec2 | 2nd vector |
VectorDot3(const VectorRegister4Double &, const VectorRegister4Double &)
| Name | VectorDot3 |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorDot3
(
const VectorRegister4Double & Vec1,
const VectorRegister4Double & Vec2
)