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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorDivide
(
const VectorRegister4Float& Vec1, |
Divides two vectors (component-wise) and returns the result. | Math/UnrealMathFPU.h | |
VectorRegister4Double VectorDivide
(
const VectorRegister4Double& Vec1, |
Math/UnrealMathFPU.h |
VectorDivide(const VectorRegister4Float &, const VectorRegister4Float &)
Description
Divides two vectors (component-wise) and returns the result.
| Name | VectorDivide |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorDivide
(
const VectorRegister4Float & Vec1,
const VectorRegister4Float & Vec2
)
VectorRegister( Vec1.x/Vec2.x, Vec1.y/Vec2.y, Vec1.z/Vec2.z, Vec1.w/Vec2.w )
Parameters
| Name | Remarks |
|---|---|
| Vec1 | 1st vector |
| Vec2 | 2nd vector |
VectorDivide(const VectorRegister4Double &, const VectorRegister4Double &)
| Name | VectorDivide |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorDivide
(
const VectorRegister4Double & Vec1,
const VectorRegister4Double & Vec2
)