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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool VectorContainsNaNOrInfinite
(
const VectorRegister4Float& Vec |
Returns true if the vector contains a component that is either NAN or +/-infinite. | Math/UnrealMathFPU.h | |
bool VectorContainsNaNOrInfinite
(
const VectorRegister4Double& Vec |
Math/UnrealMathFPU.h |
VectorContainsNaNOrInfinite(const VectorRegister4Float &)
Description
Returns true if the vector contains a component that is either NAN or +/-infinite.
| Name | VectorContainsNaNOrInfinite |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
bool VectorContainsNaNOrInfinite
(
const VectorRegister4Float & Vec
)
VectorContainsNaNOrInfinite(const VectorRegister4Double &)
| Name | VectorContainsNaNOrInfinite |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
bool VectorContainsNaNOrInfinite
(
const VectorRegister4Double & Vec
)