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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float VectorCompareEQ
(
const VectorRegister4Float& Vec1, |
Creates a four-part mask based on component-wise == compares of the input vectors | Math/UnrealMathFPU.h | |
VectorRegister4Double VectorCompareEQ
(
const VectorRegister4Double& Vec1, |
Math/UnrealMathFPU.h |
VectorCompareEQ(const VectorRegister4Float &, const VectorRegister4Float &)
Description
Creates a four-part mask based on component-wise == compares of the input vectors
| Name | VectorCompareEQ |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Float VectorCompareEQ
(
const VectorRegister4Float & Vec1,
const VectorRegister4Float & Vec2
)
VectorRegister( Vec1.x == Vec2.x ? 0xFFFFFFFF : 0, same for yzw )
Parameters
| Name | Remarks |
|---|---|
| Vec1 | 1st vector |
| Vec2 | 2nd vector |
VectorCompareEQ(const VectorRegister4Double &, const VectorRegister4Double &)
| Name | VectorCompareEQ |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
VectorRegister4Double VectorCompareEQ
(
const VectorRegister4Double & Vec1,
const VectorRegister4Double & Vec2
)