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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 VectorAnyLesserThan
(
VectorRegister4Float Vec1, |
Returns non-zero if any element in Vec1 is lesser than the corresponding element in Vec2, otherwise 0. | ||
uint32 VectorAnyLesserThan
(
VectorRegister4Double Vec1, |
VectorAnyLesserThan(VectorRegister4Float, VectorRegister4Float)
Description
Returns non-zero if any element in Vec1 is lesser than the corresponding element in Vec2, otherwise 0.
| Name | VectorAnyLesserThan |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
uint32 VectorAnyLesserThan
(
VectorRegister4Float Vec1,
VectorRegister4Float Vec2
)
Non-zero integer if (Vec1.x < Vec2.x) || (Vec1.y < Vec2.y) || (Vec1.z < Vec2.z) || (Vec1.w < Vec2.w)
Parameters
| Name | Remarks |
|---|---|
| Vec1 | 1st source vector |
| Vec2 | 2nd source vector |
VectorAnyLesserThan(VectorRegister4Double, VectorRegister4Double)
| Name | VectorAnyLesserThan |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
uint32 VectorAnyLesserThan
(
VectorRegister4Double Vec1,
VectorRegister4Double Vec2
)