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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 VectorAnyGreaterThan
(
const VectorRegister4Float& Vec1, |
Returns non-zero if any element in Vec1 is greater than the corresponding element in Vec2, otherwise 0. | Math/UnrealMathFPU.h | |
uint32 VectorAnyGreaterThan
(
const VectorRegister4Double& Vec1, |
Math/UnrealMathFPU.h |
VectorAnyGreaterThan(const VectorRegister4Float &, const VectorRegister4Float &)
Description
Returns non-zero if any element in Vec1 is greater than the corresponding element in Vec2, otherwise 0.
| Name | VectorAnyGreaterThan |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
uint32 VectorAnyGreaterThan
(
const VectorRegister4Float & Vec1,
const VectorRegister4Float & Vec2
)
Non-zero integer if (Vec1.x > Vec2.x) || (Vec1.y > Vec2.y) || (Vec1.z > Vec2.z) || (Vec1.w > Vec2.w)
Parameters
| Name | Remarks |
|---|---|
| Vec1 | 1st source vector |
| Vec2 | 2nd source vector |
VectorAnyGreaterThan(const VectorRegister4Double &, const VectorRegister4Double &)
| Name | VectorAnyGreaterThan |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathFPU.h |
| Include Path | #include "Math/UnrealMathFPU.h" |
uint32 VectorAnyGreaterThan
(
const VectorRegister4Double & Vec1,
const VectorRegister4Double & Vec2
)