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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 VectorAllGreaterThan
(
VectorRegister4Float Vec1, |
Returns non-zero if all elements in Vec1 are greater than the corresponding elements in Vec2, otherwise 0. | ||
uint32 VectorAllGreaterThan
(
VectorRegister4Double Vec1, |
VectorAllGreaterThan(VectorRegister4Float, VectorRegister4Float)
Description
Returns non-zero if all elements in Vec1 are greater than the corresponding elements in Vec2, otherwise 0.
| Name | VectorAllGreaterThan |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
uint32 VectorAllGreaterThan
(
VectorRegister4Float Vec1,
VectorRegister4Float Vec2
)
Non-zero integer if (Vec1.x > Vec2.x) && (Vec1.y > Vec2.y) && (Vec1.z > Vec2.z) && (Vec1.w > Vec2.w)
Parameters
| Name | Remarks |
|---|---|
| Vec1 | 1st source vector |
| Vec2 | 2nd source vector |
VectorAllGreaterThan(VectorRegister4Double, VectorRegister4Double)
| Name | VectorAllGreaterThan |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathVectorCommon.h.inl |
| Include Path | #include "Math/UnrealMathVectorCommon.h.inl" |
uint32 VectorAllGreaterThan
(
VectorRegister4Double Vec1,
VectorRegister4Double Vec2
)