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Unreal Engine C++ API Reference > Runtime > Core > Unix > FUnixPlatformFile
- IPlatformFile::OpenWrite()
- FUnixPlatformFile::OpenWrite()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformFile.h |
Include | #include "Unix/UnixPlatformFile.h" |
Source | /Engine/Source/Runtime/Core/Private/Unix/UnixPlatformFile.cpp |
virtual IFileHandle &42; OpenWrite
&40;
const TCHAR &42; Filename,
bool bAppend,
bool bAllowRead
&41;
Remarks
Attempt to open a file for writing. If successful will return a non-nullptr pointer. Close the file by delete'ing the handle.