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Unreal Engine C++ API Reference > Runtime > Core > Unix > FUnixCrashContext
- FGenericCrashContext::AddPlatformSpecificProperties()
- FUnixCrashContext::AddPlatformSpecificProperties()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Unix/UnixPlatformCrashContext.h |
Include | #include "Unix/UnixPlatformCrashContext.h" |
Source | /Engine/Source/Runtime/Core/Private/Unix/UnixPlatformCrashContext.cpp |
virtual void AddPlatformSpecificProperties&40;&41; const
Remarks
Serializes platform specific properties to the buffer.